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Teen Patti 20-20 Game Rule

567 Bet | Teen Patti 20-20 Game Rule

Game Description

The game is played with a single 52-card deck (excluding Jokers), cards are shuffled after each game round.

  • The dealer will give three cards to PLAYER A and PLAYER B each round and then compare the cards. The game result is determined by the comparison.
  • There are various items you can bet on in this game. And if the game result is the one you bet on, you win prizes.
  • While placing bets, players can bet on any items.
  • Once the betting time is over, you’ll have to wait until the next round to place bets again.
  • Multiple players can play at the same time.
  • If the game result cannot be determined due to any errors, the game doesn’t count.

Pay Table

There are 6 items that you can bet on.

Item
Odds
Win
Winning Condition

  1. Player A
  2. Player B
  3. Tie
  4. Player A has 1 or more pairs
  5. Player B has 1 or more pairs

6 CARD BONUS

Based on Hands
Player A wins the comparison.
Player B wins the comparison.
Player A and Player B ties.
When Player A has 1 or more pairs.
Odds are determined based on the hands.
When Player B has 1 or more pairs.
Odds are determined based on the hands.
There are six cards in each round. The five cards that form the best hand are selected.
Odds are determined based on the hands.
Pair Plus hand odds
When PLAYER’s three cards match the following hands, the player wins prizes.
Odds are determined based on the hands.

Example

  1. Hand Name
  2. Odds
  3. A SET
  4. SET
  5. PURE
  6. SEQUENCE
  7. COLOR
  8. ONE PAIR
  9. "6 CARD BONUS hand" odds

There are six cards in each round. The five cards that form the best hand are selected.

If you match the following hands, you win prizes.

Odds are determined based on the hands.

  • Royal Flush
  • Straight Flush
  • Four of A Kind
  • Full House
  • Flush
  • Straight
  • Three of A Kind

Network unstable. Attempting to connect again

  • This feature simulates the game result between Player A and B in the next round.
  • This simulates the case where PLAYER A wins the next round.
  • This simulates the case where PLAYER B wins the next round.
  • The three cards are the same number and they are all Ace.
  • The three cards have the same number.
  • The three cards have the same suite and they come in sequence.
  • The three cards come in sequence.
  • The three cards have the same suite.
  • Two of the three cards have the same number.
  • The five cards have the same suite, and they come in sequence of A, K, Q, J, and 10.
  • The five cards have the same suite and they come in sequence.
  • Four of the five cards have the same number.
  • Three of the five cards have the same number, and the other two cards also have another same number.
  • The five cards have the same suite.
  • The five cards come in sequence.
  • Three of the five cards have the same number.

Description of Interface

total amount of currency

The total betting amount of the round

Switch chips function, you can switch between different chips to place bets.

  • Auto: Automatically bet using chips that were used during the last round.
  • Rebet: Repeat placing a bet for one time with the amount of chips that was used for the previous round.
  • Clear: Clear all betted chips in this round.

ROAD MAP

  • BEAD ROAD
  • BIG ROAD
  • BIG EYE BOY
  • SMALL ROAD
  • COCKROACH PIG
  • Prediction Function
  • Round Information
  • Zoom Settings

Road Map - Bead Road

Record "PLAYER A Win", "PLAYER B Win", "TIE", "PLAYER A PAIR PLUS", "PLAYER PAIR PLUS"

The upper left corner is the first record.

New records will be filled out in order downwards, and new lines will be filled out when full.

When the entire form is filled out, it will be refreshed and start recording again.

  • PLAYER A
  • PLAYER B
  • Tie
  • PLAYER A PAIR PLUS
  • PLAYER B PAIR PLUS

Road Map - Big Road

Record "PLAYER A Win", "PLAYER B Win", "Tie", "PLAYER A PAIR PLUS", "PLAYER B PAIR PLUS"

The upper left corner of the "Big Road" is the first record.

The new records will be filled out in order downwards, and the records will continue to be filled out the right.

If the color of the hollow circle changes, a line break is required.

If a "TIE" and "PAIR PLUS" appear at the same time, the "TIE" will be displayed first.

When the entire form is filled out, it will be refreshed and start recording again.

PLAYER A
PLAYER B
TIE

3 consecutive rounds of Ties

"PLAYER B &
PLAYER A PAIR PLUS"

"PLAYER B &
PLAYER B PAIR PLUS"

Derived Road Map - Big Eye Boy

  • The Derived Road Map is determined and extended from the Road Map of the "Big Road".
  • The upper left corner of "Big Eye Road" is the first record.
  • When the "Big Road" current round is recorded in the "first horizontal line"
  • Compare the record lengths of "the first and second vertical line from the left" recorded in this round's "Big Road"
  • If they're the same length, the "Big Eye Road" is displayed as a red hollow circle.
  • If they're different lengths, the "Big Eye Road" is displayed as a blue hollow circle.
  • This Round's Records
  • Compare data
  • When the "Big Road" current round is recorded "above (and including) the second horizontal line"
  • Compare the two records of "one cell to the left, and one cell to the top" in the "Big Road's" current round records to see if there's anything recorded
  • If the records are the same, the "Big Eye Road" is displayed as a red hollow circle.
  • If the records are different, the "Big Eye Road" is displayed as a blue hollow circle.
  • If the color of the hollow circle changes, a line break is required for the record.
  • When the entire form is filled out, it will be refreshed and start recording again

Derived Road Map - Small Road

  • The Derived Road Map is determined and extended from the Road Map of the "Big Road".
  • The upper left corner of "Small Road" is the first record
  • When the "Big Road" is recorded in the "first horizontal line"
  • Compare the record lengths of "the first and third vertical line from the left" recorded in this round's "Big Road"
  • If they're the same length, the "Small Road" is displayed as a solid red dot.
  • If they're different length, the "Small Road" is displayed as a solid blue dot.
  • When the "Big Road" current is recorded "above (and including) the second horizontal line"
  • When the "Big Road" current is recorded "above (and including) the second horizontal line"
  • Compare the two records of "the second cell from the left, and one cell to the top" in the "Big Road's" current round records to see if there is anything recorded
  • If the records are the same, the "Small Road" is displayed as a solid red dot.
  • If the records are different, the "Small Road" is displayed as a solid blue dot.
  • If the color of the solid dot changes, a line break is required for the record.
  • When the entire form is filled out, it will be refreshed and start recording again.

Derived Road Map - Cockroach Road

  • The Derived Road is determined and extended from the Road Map of the "Big Road".
  • The upper left corner of "Cockroach Road" is the first record
  • When the "Big Road" is recorded in the "first horizontal line"
  • Compare the record lengths of "the first and fourth vertical line from the left" recorded in this round's "Big Road"
  • If they're same length, the "Cockroach Road" is displayed as a red slash.
  • If they're different lengths, the "Cockroach Road" is displayed as a blue slash.
  • When the "Big Road" current is recorded "above (and including) the second horizontal line"
  • Compare the two records of "the third cell from the left, and one cell to the top" in the "Big Road's" current round records to see if there is anything recorded.
  • If the records are the same, the "Cockroach Road" is displayed as a red slash.
  • If the records are different, the "Cockroach Road" is displayed as a blue slash.
  • If the color of the slash changes, a line break is required for the record.
  • When the entire form is filled out, it will be refreshed and start recording again

Road Map - Prediction Function

  • This function is to simulate the result of "PLAYER A" and "PLAYER B" in the next round.
  • This function also assists players to quickly understand the trend of the derived road maps.
  • Simulate the next round as a PLAYER A Win
  • Simulate the next round as a PLAYER B Win
  • Road Map - Round Information
  • Records the "number of rounds for this shoe", "number of player wins", "number of banker wins", "number of ties", "number of banker pairs", "number of player pairs"and "number of 6 CARD BONUS".
  • Road Map - Zoom Function
  • Players selecting Manual Zoom will need to tap to zoom out or zoom in.
  • If Auto Zoom is selected, the Road Map will automatically zoom out during the card showing phase; the Road Map will automatically zoom in durring the betting phase.